#include "NonHero.h"
#include <iostream>
#include <map>

namespace ROH = RageOfHeroes;

int main()
{

  std::map<ROH::Stat, float> map;
  
  map[ROH::Stat::MovementSpeed] = 3.0f;
  map[ROH::Stat::AttackSpeed] = 3.0f;
  map[ROH::Stat::Damage] = 3.0f;
  map[ROH::Stat::CriticalChance] = 3.0f;
  map[ROH::Stat::EvasionChance] = 3.0f;
  map[ROH::Stat::MaxEnergy] = 3.0f;
  map[ROH::Stat::MaxHealth] = 3.0f;
  map[ROH::Stat::HealthRegeneration] = 3.0f;
  map[ROH::Stat::EnergyRegeneration] = 3.0f;
  
  ROH::Character* nonHero = new ROH::NonHero(map);
  
  std::cout << nonHero->getBaseDamage();
  return 0;
}
